Bought the game because I like the sound of it, read it, loved it, but I am confused by the mechanic. 2d6 would be a range of 2-12, or is one die good thing and one die the bad thing? Thank you in advance.
Ah, Dang! Mothman Won't Move Out (He Said It Was Just For The Weekend)
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After you roll, you decide which die is the good thing and which die is the bad thing. If you get to roll extra dice (when the GM agrees that it's something you're good at or that you're prepared), you decide which is good and which is bad, and ignore the ones you don't use.
So I have a general respect for Mothman, I watched The Tick growing up, but I modified these rules for Sterling Archer crashing on the couch and I'm pretty proud and excited to play this.
Finally played this tonight, with our regular TTRPG group. It's brilliantly put together and plays well. Makes for a nice change of pace from Monster of the Week and other, more serious RPGs. Highly recommend! :)
I paid $5 for the title alone.