The hopefully-final patch


Hey! Time for another one of these. This will hopefully be the last one before printing—this patch is smaller than the last and we're running out of meaningful changes to make.

  • Simple opponents can now Boost their attack rolls if they roll a Critical, if the GM wishes. This should make simple opponents more dangerous and compensate for the increase to Prep in the last patch, and it's optional so the GM can leave it out for opponents that don't seem to merit it. This should be the final rule change
  • The Player's Reference document is back! I removed it due to a version control issue, but that's been fixed
  • Some sections of text which were hidden behind images or blending into the background have been made visible again
  • Tweaked Headpattr's description to make how it works slightly clearer
  • New Omnidyne logo, babey
  • Like two typo fixes (told you we were running out of changes)
  • No jokes this time. That's it. Download the PDF
  • You're still here? It's over! Go home! Go!

Files

Hard Wired Island.pdf 16 MB
Jun 09, 2021
Hard Wired Island - Player Reference.pdf 7 MB
Jun 09, 2021

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